jimbo's journal

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i made a little programming language! it's not very good but it was fun to make. it can do quines really easily and can probably do other things if you believe in yourself.


i've added a few new things to the site again today! the ones that i can think of are:

part of the reason i made the second is because i'm planning a new game soon! it's a rhythm game that's purely about getting into the groove of complex rhythms. polyrhythm notation system might be useful for notating the rhythms and parsing them ingame (rather than painstakingly placing each beat), and since it describes rhythms i can use the grouping functionality to make the on-screen rhythm notations more helpful and intuitive. before i do any of that, though, i need to find some cool music with complex rhythms that i can semi-legally use or make some myself (a really daunting task because i can't really make music that well and just give up immediately all the time). but it might exist in the distant future, and that's...something, i guess?

i've been making new things pretty quickly recently and probably won't be able to keep up this pace for more than a few days. in the meantime you can go and draw some cool circles and maybe check back later when i'll have some other stupid little game for you to play.


been working on this new website and putting some of my little games on it. it's been really nice to work on, even though my workflow consists entirely of copy-pasting things that should be part of each page (or, more recently, VSCode snippets).